Posts

Rich Presence U - 0.7.0 is now available

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Version 0.7.0 is here! with a completely revamped interface, new features and improvements. Highlights A new user interface Completely revamped UI, designed to better match Discord’s app style. The main reason I made this new interface was to improve user experience while keeping it visually clean and simple to use. 🍇 Now the main layout is separated into 3 tabs: platform , details and title with step-by-step style, but it you can still jump directly to any tab you want by simply clicking on their icon. There’s a new status bar on the upper left corner, it displays your connection status, applied settings, and warns you when any critical error occurs. Multi-regional games Rich Presence U now supports European and Japanese titles, that also includes exclusive icons for each region. Since this is a newly added feature, by the time I’m posting this the title database for those regions are still fairly small. Titles repository Recently played games A history for recently...

UniMaker DX source code is now public!

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The source code for UniMaker DX (the version with the pixel art UI) is now available on my GitHub : https://github.com/ninstar/UniMaker Since I started the transition to UniStudio some people have asked me if I would make the source code for UniMaker DX public, as it is considerably different from UniStudio and previous versions. I said that I would eventually do, so here we are. 🎵 I haven’t done this sooner because I didn’t have enough free time to go through my entire commit history (which is pretty huge if you ask me). 💦 As this is just the source code, keep in mind that it is not meant for most users. In addition to that, the link above does not include the source code for UniStudio, it is still being worked on its own repository. UniMaker 1.S is still the latest stable version. It is preferable that you use that version to create and share your courses.

Ninty and Rich Presence U are now available on itch.io

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Ninty Launcher and Rich Presence U can now be downloaded via itch.io . All future releases will be primarily published there. You can even submit your review if you want. 🎀 I will keep publishing the source code on my GitHub as usual. Ninty Launcher by NinStar Rich Presence U by NinStar And by the way, UniMaker has had a page there since a while. So if you haven’t had the opportunity to download it yet since what happened to GameJolt , now you can! ✨ UniMaker by NinStar

The Hardest Thing I've Ever Had to Share.

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This is a message about me and my health, which can influence all my work from now on, so I ask that you read the whole text carefully. Although it can be a little extensive and may contain some mistakes, it is still extremely important. First, some context: At the end of 2015, while in school, I started to experience some visual anomalies, I was seeing some small black spots on my vision whenever I move my eyes, at first I was extremely worried, so I went to the doctor and did all the indicated examinations, he said my eyesight was normal and he told me that the things I was seeing inside my eyes were “floaters” and wasn’t something to be too worried about. It took me a while to get used to these things in the eyes, but I was also seeing some weird spots on my eyes, which seemed to grow bigger every day, and unlike the floaters those didn’t move. (Sorry if it seems confusing, it’s the best I can describe) So I went to a second doctor, did all the necessary exams again and he said...

Now she has a name!

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I finally give her a name, Emerald . I was planning on making a colored version of this art since the day I posted the original sketch, unfortunately I was too busy coding and making sprites, but today I finally did it. You can find the linework on my pixiv .

Project Cleaner for GameMaker Studio 2

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Every time you duplicate something in your project in GameMaker Studio 2, for some reason it keeps an unused copy of that asset’s metadata, if you duplicate this same asset again two unused copies will be kept, if you duplicate it once again you will be left with 3 copies and so on… you get where this is going, right? Doing this multiple times can make your project unnecessarily big, and since there are many small files, it can become a problem when importing / exporting your entire project when really needed. For this reason I made this application, it simply scans and removes all unused .yy files from your project. Here a comparison of how effective it can be depending on how big your project is: 63,8mb (22.683 files) -> 25,5mb (12.888 files) . ⬇️ Download & Source Code Be aware that this is the first release, I only tested it with my own projects, make a backup of yours before using it. Feedback is welcome. 💌

Rich Presence U - Version 0.6

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Rich Presence U v0.6 is here, featuring a brand new interface! It is considerably smaller compared to the previous one and now it is possible to resize it to any size, not to mention it has a dark theme 🌚 I did this mainly with UX improvements in mind, buttons and options are more responsive and easier to understand. ⬇️ Download But if you still prefer the old interface, you can continue using v0.5 , I didn’t made any functional changes to the database since the last release, for now it will work normally. just for now … Also, for those who are interested in the source code part, I translated all code comments into English, I hope this make things easier.

Unique icons for Wii titles (Wii U)

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This is a collection featuring customized icons and splash screens for Wii titles on Wii U. For those who don’t know: Nintendo had been publishing Wii games on the Wii U eShop for a long time, they work more or less as Virtual Console games, because of that they are installed on the Wii U menu instead of the Wii menu and all icons and splash screens follow the same template by default. Here’s a look on an actual console: I tried my best to give an unique personality for each game while designing their respective icons. Eventually I will be adding new titles to the collection ⬇️ Download Note: The link above does not contain any tools for you to create injects, just the .PNG files I made, you can easily find tools for this purpose on GBATemp. And for Nintedont users, I’m making icons for Nintendo GameCube titles as well. 🧊

2D Universe Themes for Nintendo 3DS

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This is a small update, but if you use homebrews on your Nintendo 3DS you might be interested. These themes are not new, I made them a few years ago. Now thanks to MarioGlitchy9 I was able to recover them. ⬇️ Download Enjoy!

[Português] Página no APOIA.se

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Para quem tem interesse em me ajudar mas não consegue através do Patreon (geralmente por ser Brasileiro), eu agora tenho uma página no APOIA.se : https://apoia.se/ninstar As postagens lá serão sempre em Português, eu irei manter o mesmo conteúdo que incluo no Patreon. Agora também há um link para página no menu lateral do Blog.

Rich Presence U + Nintendo 3DS

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A new update for Rich Presence U is available, this time supporting Nintendo 3DS games! Initially there are a total of 113 titles for Nintendo 3DS , I will include more soon. I also made some other changes to the application: Now all icons are loaded dynamically over the internet, this means that the application is now much smaller and you will no longer need to update it just to receive the latest game list. Automatic notifications when a new version of the application is available. See changelog.txt for more details.

Customization Guide | UniMaker

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This is a quick guide on how to use custom themes in UniMaker . For a more in-depth guide on how to make one, please check the manual here . Adding custom theme to a course Pick the "?" theme and save your course; Create a folder and move the course and theme files into it; Go back to the editor and load your course file again. Enabling effect layers To enable effect layers, just click on the cat icon . This will only work if there is at least one effect layer file in the same folder as the course. You can also use effect layers on any built-in theme. Enabling custom songs on built-in themes Open the audio menu and then click on the "?" button. This will only work if there is at least an uni_music_play.ogg file in the same folder as the course.

Welcome

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This blog is still under construction, so there may be some instabilities while you browse through some pages, but most of the project pages (which you can access here ) are finished.

Hello World

:)